Wednesday, May 24, 2017

Behind the scenes of HoloLens Tire Explorer

Two weeks ago, my team and I were at Microsoft’s largest developer conference //build 2017, where we talked about Mixed Reality and unveiled our new HoloLens app called Tire Explorer.
I wrote a post for the Valorem blog which provides more technical details about the aquarium booth we had and the 3 main key features of the app. You can read it here.
Below is a video of the experience.


Friday, May 5, 2017

Massive Mixed Reality - Content for the Vision VR/AR Summit 2017 Presentation

Beginning of this week I gave my new presentation at the Vision VR/AR Summit in Hollywood, California. I really enjoyed the conference with nice people, good vibes, great content and interesting new devices.

The title of my talk is "Massive Mixed Reality - Leveraging large 3D models with mobile XR" and it covers different strategies for leveraging existing, large 3D models for rendering on a mobile XR device (VR/AR/MR) like the HoloLens. I also showed a live demo of one model reduction tool and also Holographic Remoting in action. The feedback I got was very positive.

The slide deck can be viewed and downloaded here but the main content is in the session itself.
The session was recorded and video will be up on Unity's YouTube channel soon.
The link will be posted here once it's available. 

Long time no hear - WriteableBitmapEx 1.5.1 is out

Even after all the years WriteableBitmapEx is still quite popular, especially with WPF developers and I always incorporate bug fixes and also accept Pull Requests if I get some time.
Many contributions were integrated and lots of bugs fixed. Among those are some nice additions like a clipped line drawing or a dotted line renderer.

WriteableBitmapEx supports a variety of Windows platforms and versions: WPF, Silverlight, Windows 10 Universal Windows Platform (UWP), Windows 8/8.1, Windows Phone WinRT and Silverlight 7/8/8.1.

You can download the latest via the updated NuGet package. The packages contain the WriteableBitmapEx binaries. All samples and the source code can be found in the GitHub repository.

A big thank you to all the contributors, bug reporters and users of the library who help with feedback.

Monday, November 7, 2016

#HoloTouringUS Stop 2 - Content for the VRDC 2016 HoloLens Presentation

Last week I gave my new HoloLens development presentation also at the Virtual Reality Developer Conference by GDC in San Francisco which was the second stop of my #HoloTouringUS journey. I really enjoyed the conference with nice people, good vibes and interesting new devices.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity. I covered what VR, AR and MR mean, what makes the HoloLens unique and of course share best practices from more than a year doing HoloLens development and also showcased some of the apps my team and I are building. Of course there was also a fun live demo.

The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.

This video showing the demo was recorded in Hollywood in front of the Chinese Theatre.




#HoloTouringUS Stop 1 - Content for the Unite LA 2016 HoloLens Presentation

Last week I gave my new HoloLens development presentation at Unity's Unite LA conference in Hollywood which was the first stop of my #HoloTouringUS journey. It is a great conference with an amazing area in Hollywood with nice people and good vibes.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity. I covered what VR, AR and MR mean, what makes the HoloLens unique and of course share best practices from more than a year doing HoloLens development. My live demo showed an API most developers don't know exists and I combined it with a fun local context since Unite LA was held in Hollywood.


The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.
The session was recorded and video is up on Unity's YouTube channel here and embedded below.





This video showing the demo was recorded in Hollywood in front of the Chinese Theatre.